Ring Blazer

VR Demo - Mini Shooter Game

Everything you see here was modeled from scratch by me using ProBuilder tool in Unity and programmed using C#. I also used the XR Interaction Toolkit.

The task was to build a shooter with moving targets and arrange a scoring system that gives higher points depending on how close to the center the object's position is.


In this case, there is also the possibility to double up on your score if on of your shots goes through multiple rings in the same instance. I must say, I have a lot of fun playing it. To make further improvements, I will apply an intermittent cool down period to the pistols.

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Behind the Scenes

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